March TBD, 2024
St Joseph Catholic Church
600 S Coulter
Bryan, TX 77803
A pushmobile is a youth-powered go-cart. Cub Scout dens make their own pushmobile. Six Cub Scouts work together as a team to push their pushmobile through the course to the finish line at this annual district event.
Dens will race as teams. Individuals or groups of less than six Cub Scouts will be combined with other dens to form a team. Substitutions are allowed. Council refund policy.
Please read all the rules as they will be strictly enforced.
Registration is completed by the unit leader online with a credit card or electronic check. The registration fee is $20 per pack.
Register Rules Printable View Event Feedback
Tentative Schedule (depending on registration numbers)
||Event set up (staff and volunteers)
||Units set up
||Pushmobile inspections begin
||All teams must be officially checked-in
||4th grade Webelos Scout races
||5th grade Webelos Scout races
Please designate one adult to register/check-in at the registration table for the entire den, and one adult to take the car through inspection. The rest of the team should meet in the pit area for each rank. One adult from pre-registered teams must still check-in to pick up patches.
What to Bring
- Cub Scouts are encouraged to wear their field uniform (Cub Scout uniform) or activity uniform (Scout t-shirt); wear long pants
- Closed-toed tennis shoes appropriate for running
- Helmet for each Scout
- Appropriate clothing for any weather (e.g., rain gear, jacket)
- Insect repellent
- Pushmobile (one per den)
- BSA Annual Health and Medical Record (Part A & B for any Scouting event) for every person attending (kept by the unit leader)
- Optional: snacks, 5-gallon bucket for Cub Scouts to sit on, camera, chairs for adults.
Please read all the rules carefully and ensure that all racers are fully informed of the rules.
- Please have fun because it's all about the Scouts
- Each pack should provide at least two volunteers to help on race day (inspecting, manning stop boxes, stopwatch keepers, etc...)
- Teams must have 4 to 8 Scouts with any borrowed Scouts coming from younger ranks. Tiger teams must have a minimum of four Tigers.
- Each team member must push and ride at least once
- Each team completes eight 25-yard runs per race with stops at the end of each 25 yards where the scouts switch positions
- A pushmobile must come to a complete stop at the end of each 25 yards before the switch occurs
- At the end of the fourth 25-yard section, the pushmobile will be turned around 180 degrees and raced back to the start/finish line
- Seat belts and long pants are recommended.
- Pushmobiles must pass inspection to race. Pre-event inspections will be planned or can be scheduled and are recommended.
- Scouts must help build the pushmobile. If you do not have time or a pushmobile, there are some that may be borrowed. Please let the event chair know prior to the day of race. See diagram.
- Pushmobiles must be made of wood except for the wheels, axles, rope and attachment hardware.
- Pushmobiles must stand upright without assistance and have four wheels that touch the ground at all times.
- Wheels must have an outer diameter between 4" and 12."
- Brakes are recommended for faster stopping.
- The minimum distance between wheels on the same axle is 32."
- A functional seat with a backrest must be incorporated in the pushmobile and be no higher than 18" above the ground.
- A fixed push bar made from wood must be permanently attached.
- No engines or gears or other means of mechanical locomotion are permitted and steering ability should be very limited.
- After the pushmobile pass inspection, they will be parked in pits and off limits to the teams until they are brought to the starting area.
- A pushmobile may not be shared between dens with the same rank. (1 team per rank)
- Coaches are not allowed to touch the cars, Scouts or to leave their position once the race has begun! No one is allowed in the race lanes except for the Scouts in that race.
- A one-second penalty will be assessed for pushmobiles not staying in the lane, for Scouts leaving their relay position, and for any other infractions.
- Protests must be brought to the race director and the decision of the race director is final.
- Helmets are required; chinstraps are recommended.
Notice! Please be advised that promotional videotaping/photography may be in progress at any time at an event. Your entrance constitutes your agreement that the district has the right to reproduce your likeness in videography/photography for promotion (e.g., publications, internet, newspaper)
The BSA's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. The Boy Scouts of America puts the utmost importance on the safe and healthy environments for its youth membership. The Sam Houston Area Council takes great strides to ensure the safety of its youth as well as the adult volunteer leadership that interacts with them.
BSA Guide to Safe Scouting policies must be followed. All participants must follow youth protection guidelines at all Scouting events. Highlights include:
- Two-deep leadership on all outings is required.
- One-on-one contact between adults and youth members is prohibited.
- The buddy system should be used at all times.
- Discipline must be constructive.
Health and safety must be integrated into everything we do, to the point that no injuries are acceptable beyond those that are readily treatable by Scout-rendered first aid. As an aid in the continuing effort to protect participants in Scout activities, the BSA National Health and Safety Committee and the Council Services Division of the BSA National Council has developed the SAFE Checklist of BSA safety procedures for physical activity. These points, which embody good judgment and common sense, are applicable to all activities.
Youth Protection Guidelines Guide to Safe Scouting SAFE Checklist Enterprise Risk Management
For registration questions, contact Athena Cherry or Mark Cherry.